After speaking with some folks on the official forums (https://forums.unrealengine.com/showthread.php?2447-Animation-and-Rigging-Tools-FAQ-Known-Issues-and-Feature-Roadmap/), it seemed like a blog would be a good idea to show upcoming features and things currently being worked on!
This week was pretty productive in that regard, but I'll get to that in a minute. The ART tools are something I'm both proud of, but I can also see all of the massive problems and issues, and it is my desire and passion to bring something really solid that meets Epic's needs and our subscribers' needs as well. There were a few issues at launch back in late March that were things I never even thought to check or test for! Cross-platform capability being one of those. You see, these tools were initially developed solely for our studio's games and projects and as such, were developed and tested on the version of Maya we use on the OS we use. So, that's one of the first things I want to get fixed and as soon as possible.
The other thing I always wanted to do and had planned, but due to time constraints had to forego, was making the whole system modular and not just a bipedal rig. With a tool this complex though, it's really hard to address one issue at a time when they are infrastructure issues like these. So, I'm currently rewriting a bunch of the core infrastructure to address cross-platform capabilities and convert the whole thing to a modular rigging system, capable of rigging: props, vehicles, bipeds, quadrupeds and everything else.
Here is where I am on this by the end of this week. Hopefully much more to come soon!