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Condemned 2: Bloodshot cinematic (Opening)
2008
In this cinematic, the work I primarily did was all of the dynamic simulations on the coat/cloth. I also worked on the blood effects in the cinematic.

About the dynamic simulations, there are 8 joint chains in the coat, and each chain has between 6-8 joints. The chain then has spline IK applied to it and the spline is made into a dynamic curve, which can then be altered to behave the way you want. Like, giving it more weight, or more drag, etc. Also, you can set up collision objects with the curve so it doesn't penetrate geometry you dont want it penetrating.

I also rigged all the characters and creatures(moth, roach, etc)
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